Saturday, March 30, 2013

Virtual Worlds

These two videos provide an insight to MUVEs
This video was apparently created for another course, but the context still fits.

Although I enjoyed learning about MUVEs this week, I'm having a difficult time determining how I could utilize this media in a 3rd Grade context. First, I am not sure this type of media would be permitted. I believe MUVEs provide an opportunity for certain groups of students to practice skills in a context that is engaging and innovative, however I do not feel it would be benefical for all learners. As a teacher, I appreciate the level of communication needed from users to navigate through the media while practicing and developing a mastery of the skills included. Developing social communication is an important skill for young learners.

Relating this weeks readings to previous readings, MUVEs do allow students to create an online identity through the creation and use of Avatars. This component is helpful for the development of an online identity, but could also contribute to the idea of creating a virtual identity which does not compare to the "real" you.
 
Two MUVEs I found that might work in my context are:

http://educationarcade.org/labyrinth On-line puzzle adventure game, designed to promote math and literacy learning for Middle School Age Students. This one is a little high for my 3rd graders, but it might be a great way to challenge my high learners while helping to keep them actively engaged in learning.

http://www.mendeley.com/catalog/gaming-3d-multiuser-virtual-environment-engaging-students-science-lessons/ For students ages 10-11 3D Science MUVE Lessons. This site is a little more on my level, but still a little high for my learners.

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